Prologue

WARNING: This walkthrough covers 100% of the base game and both DLCs, and as a result contain major spoilers. This walkthrough also assumes you have played Black Souls 1 and will contain references / spoilers. Proceed at your own risk.

I'll try to include as many items as I can, but there's so many that it would take far too long to identify each one. Also, unless the guide says otherwise, do not rape or kill any NPCs.

The intro sequence begins by asking you for your name. Go ahead and enter it. If you want some interesting easter eggs, try entering "Node," "Lewis," "Carroll," "Grimm," or "Leaf" for a name.

Character Creation

There are nine different classes you can choose from. They become mostly irrelevant by the late game, so feel free to pick whichever you prefer. I'm going to choose "Fluffy" for this walkthrough.


Don't worry about H-scene choice, it's toggleable. Finish the conversation and start the opening sequence. Feel free to skip the opening cutscene if you don't want to watch it, you won't miss anything. Don't worry about choosing which Alice you prefer either, this can be changed later.

If you watched the cutscene, try to leave the area through the left side. There will be a one tile-wide opening you can exit through. You'll fall through the floor into the next section of the game. If you skipped the opening, you'll just wake up there.

Crash Chamber

Press the door three times. A guy will fall from the ceiling. Examine his corpse and grab the key.

Once you're through the door, do not fall off the ledge or you'll instantly die. Make your way to the top, then proceed through the next door.

If you died, go to the north of the room you're in, light the bonfire, then warp back to the Crash Chamber.

Rabbit Hole

On entering the Rabbit Hole, you'll be greeted by some jovial music. Examine any corpses you see (the black bodies laying around). Don't go past the Cheshire Cat yet.

Make sure you equip the Broken Sword if you don't have something better equipped.

After you're finished digging through corpses, it's time for our first enemies. Go up to the rabbits, and after their speeches choose "Kill."

Take note of the door with the bloodstain in front of it. While you can't go through it yet, it will become a shortcut later

Enemy Name:
Corpse-Eating Rabbit

Abilities:
Bite

Drops:
38 Souls
White Soul (20%)
Max HP:
50
Max MP:
50
Attack:
40
Defense:
10
Magic Attack:
6
Magic Defense:
10
Agility:
40

The rabbits are big pushovers. Most, if not all classes should be able to one-shot them.

After you've finished your rabbit killing spree, go to the left and talk to the Cheshire Cat. Do not try to kill or rape her. After speaking with her, she'll disappear, but reappear when you try to turn the corner. Talk to her again. When she offers you a gift, choose the Master Key.

Bonfire

With the master key, go through the red door to the left of the Cheshire Cat. Stay out of the center of the room or you'll spawn a Nightmare Spirit who will destroy you right now. Loop around the outside to the upper right corner and light the bonfire, sprinting past any headless knights.

Talk to the Vernai who's sitting on the bench. Keep talking to him until you've exhausted his dialogue. He's an important NPC and part of a long fairy tale chain with a powerful weapon at the end of it, so don't kill him.


Now that you have the bonfire lit, you can try fighting the soldiers. Unlike the rabbits, these guys will respawn if you leave and re-enter the area. If you want an early farming spot, and can kill them, these guys are a good break point to do so.

Enemy Name:
Headless Soldier

Abilities:
Thrust
Look Around

Drops:
250 Souls
Blood Vial (50%)
Green Soul (20%)
Max HP:
600
Max MP:
50
Attack:
70
Defense:
30
Magic Attack:
6
Magic Defense:
30
Agility:
35

These guys are a LOT tougher than the rabbits, so don't be surprised if you can't kill them yet. They follow the same pattern, though, making them very predictable. The pattern goes Look Around -> Thrust, then repeats. As long as you Guard after they use Look Around, you should be able to take them down.

I found them a bit too tough to deal with using Fluffy, who starts with no gear. We'll come back later to farm them for their Green Souls, so don't worry if you can't kill them yet.

Before leaving the area, make sure you grab every item on the outside, making sure to stay out of the middle.

Do NOT use the Charcoal Pine Resin until we reach the boss. There's another Rabbit on the far left side to deal with. After killing it, return to the hall where the Cheshire Cat is.

Corridor

Now that you're back in the corridor, continue down the left side and you should come across two new enemies.

Enemy Name:
Headless Corpse

Abilities:
None

Drops:
48 Souls
Rubbish (25%)
Max HP:
180
Max MP:
50
Attack:
55
Defense:
10
Magic Attack:
6
Magic Defense:
10
Agility:
12

The Headless Corpses are real slow, making them only slightly stronger than rabbits. Just make sure you guard before their turn and you'll be fine. These will be important to farm later when upgrading the Broken Sword, so we'll be coming back here.

Enemy Name:
Werewolf

Abilities:
Throw Head

Drops:
338 Souls
Yellow Soul (25%)
Blood Vial (100%)
Max HP:
800
Max MP:
50
Attack:
75
Defense:
20
Magic Attack:
6
Magic Defense:
15
Agility:
40

Werewolves move harder and hit faster than the Headless Soldiers. The upside is when they throw their heads, they don't attack. Make sure you guard when they find it, because that's when they attack. We'll be farming these a lot before the first boss, so get used to their attack pattern.

If you find yourself running low on health, just run back to the bonfire.

Since I'm playing as Fluffy, I'm going to wait until until upgrading the Broken Sword to begin farming the Werewolves and Headless Soldiers. Go ahead and gather all the items in the Corridor by searching the corpses. Stay out of the far right hallway for now.

After gathering the items in the area, we're going to purposefully kill ourselves. We need to grab an important bonfire so we can spend our souls to level up.

Dream Library

Once you die, a few important mechanics happen.

First, you'll arrive in the Dream Library. You'll also receive one Black Soul which is the equivalent of an All Stats Up when used. If you press Escape, there'll be a new swirly icon underneath your level. This indicates you're in the "Ghost" state. This is similar to death in Dark Souls, where your HP will be cut upon death and you won't be able to use summons. This also means Nightmare Spirits can no longer invade, though. We can restore ourselves by using an item we'll come across later.

Grab the items just below where you spawned in. You'll receive "Herb Flasks" which are this game's equivalent to Estus.

Next, go ahead and use all of the Souls you've acquired (the stat raising ones, not the ones that give you souls / currency). You'll notice your SEN has been increasing and decreasing. While this won't have much impact right now, it's a very important part of the game, and we'll be utilizing it as our main farming source later on.

After you've used all the souls, talk to the bear on the left side of the room. After talking with him, open the shop menu, then exit. The bear will give you some souls out of pity.


Crash Chamber

There's something very important we need to do before we go past the boss room, or we'll be locked out of the True End. Warp to the Crash Chamber, and leap off the edge over and over. Don't forget to grab your souls from when you killed yourself before doing this. This will give us the Black Souls we need to lower our SEN to 0.

Go ahead and keep doing this until you have enough Black Souls to lower your SEN below 0. If you want, you can keep farming them to give yourself a stat boost for the first boss. You'll notice once your SEN drops below 0, a new monster appears.

Enemy Name:
!%^

Abilities:
Omnistrike
Stare

Drops:
5,000 Souls
Scent of a Girl (25%)
Max HP:
1000
Max MP:
200
Attack:
120
Defense:
1
Magic Attack:
18
Magic Defense:
1
Agility:
60

These enemies are incredibly difficult to hit. But their low defense makes them extremely vulnerable if you do land a blow. They don't have much going for them other than their high evasion rate. Because of the large amount of souls these drop, they'll make for a good farming spot later on.

For now, it's best to ignore these, or use them to die and farm Black Souls. If you get stuck in a death loop at the top of the bonfire, escape from battle which will give you enough frames to access the bonfire's menu. This may take a few attempts, so keep trying.

Corridor pt.2

Warp back to the Rabbit Hole and run south. You'll see a new door has appeared on the wall. If you go through the door, you'll arrive at a new area called the Mental Ward. Ignite the bonfire there, then warp back to the Rabbit Hole again.

At this point I farmed for quite a lot of Rubbish to upgrade the Broken Sword with. The two Headless Corpses reappear every 5 seconds roughly, so just keep farming them.

Again, ignore the far right hallway. There's a powerful hidden boss at the end of it that you won't be able to kill just yet.

Go through the top hall and keep going through the doors until you reach the end. This is our first official boss room. Grab the blood vial in the corner, then proceed through the fog for our first boss battle.

Boss



Boss:
Headhunting Beast

Abilities:
Slice Neck
Double Slash
Bite

Drops:
5,000 Souls
Soul of the Headhunting Beast
Max HP:
3000
Max MP:
0
Attack:
78
Defense:
14
Magic Attack:
6
Magic Defense:
8
Agility:
20

Lucky for us, this boss is a breeze. He only has one real ability to watch out for, which is Slice Neck, his ultimate. He'll start to glow around him when he's preparing the attack. When he does, use Break which is under your Skills tab. This will both interrupt the skill and stun him.

Otherwise, use the charcoal pine resin to burn him down with your attacks. He should go down fairly quick. I managed to three-shot him using Self-harm with a critical hit.

As a fair warning, we will miss on some items here because of our SEN being so high. Once we restore our SEN you'll be able to return and grab any items missed. Nothing we'll miss here is incredibly important regardless.

Once you've killed the boss, you'll obtain the Soul of the Headhunting Beast. Much like Dark Souls, these boss souls can be traded for unique weapons later, so don't use them.

Lutwidge Town

Proceed through the door and down the bridge. Again, we'll miss on some corpses here, don't worry about it. Trying to go down the stairs at the end of the bridge will cause Red Riding Hood to appear.

!IMPORTANT!: If Red Riding Hood does not appear and talk to you, reload your game, then use more Black Souls until it's below 0 or else you'll be locked out of the True End.

Don't bother talking with Detective Holmes (the wolf guy) yet. He's part of a quest, but trying to talk to most people with SEN this low will only cause their text to be garbled. Go to the bonfire, light it, then warp to the Dream Library.

Dream Library

Once in the library, you'll see a new NPC has appeared. This is Node, our Fire Keeper equivalent. Go ahead and talk to her. She'll tell you about the four Nightmares that we need to kill. Once she's finished talking, use your souls to level up.

Next we're going to fix our SEN. Go to the History Room by going to the bottom right corner of the library, then interacting with the book on the table next to the lamp. Interact with the heart and disable the H-scenes. You should see a speech bubble with three periods instead of a heart.

Leave the History Room and return to the Dream Library. Next, you're going to rape Node. A lot. Keep doing it until your SEN reaches 31 or higher. Don't raise it too high because we'll be lowering it again shortly. Go to the bonfire and warp back to Lutwidge Town.

Sewer

Feel free to talk to the Cheshire Cat, then start grabbing items. There's a lot, so take your time. You should also talk to Holmes and exhaust his dialogue. He'll give you some health items.

After you're finished talking and gathering items, go to the left of the bonfire, where you'll find five candies hidden in the wall.


Now head south and into the next zone. There's an Herb Flask on the corpse, so grab it. We'll come back to scavenge everything else later. Run directly south and you'll come across two new sets of enemies.

Enemy Name:
Gentleman

Abilities:
Blood Vial

Drops:
150 Souls
Gentleman's Coat (20%)
Blood Vial (50%)
Green Soul (20%)
Max HP:
350
Max MP:
50
Attack:
66
Defense:
15
Magic Attack:
6
Magic Defense:
15
Agility:
45

They don't pose much threat, you're better off ignoring these unless you plan on farming Green Souls. There's actually two variations of this enemy, but the second variation drops a Blue Soul instead.

Enemy Name:
Swollen Giant

Abilities:
Swing

Drops:
410
Blue Soul (20%)
Blood Vial (50%)
Max HP:
1000
Max MP:
50
Attack:
95
Defense:
30
Magic Attack:
6
Magic Defense:
10
Agility:
30

There's zero reason to fight these. You're better off just running instead.

Once you're in the sewer, talk with the frog. Once you're finished, make sure to kill him. He'll drop Fairy Tale Fragment 3 which we need to 100% the Library.


After he's dead, start collecting items in here. Do not jump off any ledges that don't have a ladder you can use.

For now, keep going by making your way down the ladder. We need to grab an important bonfire so we can spend our souls to level up.

A new enemy will show up at the bottom of the ladder.

Enemy Name:
Wererat

Abilities:
Spear Thrust
Call Comrades

Drops:
120 Souls
Ashen Soul (20%)
Blood Vial (50%)
Max HP:
300
Max MP:
50
Attack:
70
Defense:
21
Magic Attack:
6
Magic Defense:
18
Agility:
45

These will be good if you want to farm up some Ashen Souls. Again, they should pose little to no threat.

At the bottom there'll be a side room to your left. Go in it, then up the ladder to fight a monster guarding the Evil Eye Ring.

Enemy Name:
Serpent

Abilities:
Guard

Drops:
390 Souls
Red Soul (20%)
Wooden Shield (33%)
Max HP:
700
Max MP:
50
Attack:
75
Defense:
30
Magic Attack:
6
Magic Defense:
20
Agility:
40

Like all the enemies so far, little to no threat.

If you keep going you'll reach another room on the left with a serpent blocking some pine resin. Finally you'll reach a third room on the left with a bloodstain in front of it. Step inside the entrance, but do not move past the first tile. Some bats will spawn. Just walk very slowly through this room and you can avoid the fights. You'll get a nice set of gear at the end of it.

Grab the item at the bottom of the room, but do not jump off the edge. Go through the room on the right this time, then up the ladder.

Brothel Street

Once you're outside, you'll come across a new enemy.

Enemy Name:
Serpent

Abilities:
Guard

Drops:
250 Souls
Red Soul (20%)
Blood Vial (50%)
Whore's Clothes (20%)
Max HP:
900
Max MP:
50
Attack:
80
Defense:
5
Magic Attack:
6
Magic Defense:
5
Agility:
38

Like all the enemies so far, little to no threat.

You can choose to farm the clothes if you want, they aren't that great. Enter through the open gate and you'll arrive at Tenniel Bridge. Talk to Griffy who's sitting on the wall.

After talking with her, fall through the bridge by going down the left side. You'll wind up back in the sewer. with some new items around you.

Once you leave, you'll be spit back out into the sewers. Run back to the bridge and talk to Griffy again. She'll give you a Mysterious Shard. Talk to her once more, then go down the right side of the bridge this time. You'll get a Rabbit's Key from the chest.

We need to die some more now, so travel back to the Crash Chamber and get enough Black Souls to lower your SEN below 0. The quick way of getting back to the bonfire is just falling through the bridge again. Make sure you spend your souls first (or just recover them) so you don't lose them all.

After lowering your SEN to below 0, warp back to Lutwidge Town. Save first, then go south like you're going to the sewer, but this time run east instead.

You should come across a set of stairs. At the top, there'll be a Kidnapper. You should not try to fight him or he'll warp us way out of the way. If you fight him and lose, reload your save and try again. All you need to do is run up the left side, ignore the two items that serve as bait (it's a couple of colored souls).

You'll come across a Werewolf with some items, then at the top there's a burning house. You'll get The Little Match Girl's fairy tale and the Match-Seller's Clothes outfit. In the top left corner, there's a somewhat hidden path with a Blue Soul. In the upper right corner, there's a dog guarding a Yellow Soul.

Go back to Node and raise your SEN to over 100 because we're about to start another quest chain.

Warp back to Lutwidge Town. This time go to the far west side, then down once you hit an intersection. You'll see an NPC at the top of some stairs. Keep going down and to the left and you'll come across a tavern.


Make sure to grab the Roasted Cheese from the bottom right table. Talk to all the NPCs, then fight the Failed Work in the upper left corner. Make sure you talk with Drumstick, the chicken, sitting at the bar. Also talk with Bunny Girl Marie, and when she asks you a question, tell her "Yes." Next, kill the Grasshopper sitting at the bar. He'll give you the second Fairy Tale piece.

Leave the Tavern, then go up past Blackwell until you reach a set of doors. Interact with them to enter the next area. We'll come back to Lutwidge later.

Mental Ward

If you went through the door in the Rabbit Hole earlier, you'll recognize this place. Talk to everyone in the lobby, then go through the upper right door. The receptionist sells Prescription Drugs that raies your SEN, don't bother with them.

Once you're through the door, you'll arrive at the bonfire we lit back in the Rabbit Hole section. Save before you start walking through doors.

There's only a couple of doors we can really explore at first. Once finished, go to the bottom right, through the bloody door. There's a Large Ore Shard and Scent of a Girl in the room, so make sure to grab those. Afterwards, flip the switch at the back of the room. Doing this summons a new enemy for us.

Enemy Name:
Nurse

Abilities:
Point

Drops:
1,000 Souls
Four-Leaf Soul (20%)
Sedative (20%)
Max HP:
4000
Max MP:
900
Attack:
110
Defense:
90
Magic Attack:
200
Magic Defense:
90
Agility:
95

These are easily the strongest enemies we've faced so far, stat-wise. To top it off, their attacks inflict Madness, which does significant damage to your HP every turn. If you want to farm Four-Leaf Souls, come back later.

After summoning the Nurses throughout the Mental Ward, leave the room, then go to the upper right corner this time. You should see a couple of NPCs appear, then disappear. We'll come back for them, so for now, just keep going forward through the hall.

After running along the wall, you'll arrive in a room with several doors. There's a couple we'll be visiting, but first, go to the door in the far upper right corner. Once inside, immediately exit. You'll be on the wall again. Immediately go back through the door and you'll arrive at a familiar location if you played Black Souls 1.

Before going inside, go behind the house and grab the Herb Flask (M) and Magistone. Go inside the house and you'll receive another Fairy Tale. You'll also get some good sorceries.

The game will drop you off back in the room you were in before. Instead of immediately leaving, go straight. You'll be in a room with a bunch of beds. Go straight again where you'll arrive in a room with a girl. Save.

Run past the girl and grab the chest. It has one of the strongest weapons in the game: Storm Ruler. Once you've grabbed it, feel free to die because we're going to do some farming. Warp back to the Dream Library and upgrade Storm Ruler, then warp to the Crash Chamber.

Lower your SEN to below 0. One of the special abilities of Storm Ruler is its 100% guaranteed hit rate. This means we can easily kill the eyes now for insane amounts of souls using Storm Ruler's skill. Once the enemies start becoming too easy, go to the Dream Library and interact with the statue in the upper right corner. You can raise the difficulty which will increase the number of souls dropped. Just don't forget to set it back to 0 when you're done.

Once you're finished, raise your SEN back above 30, then head back to the Mental Ward. Go back to the room with all the doors. Go through the bottom right door, then exit immediately.


You'll be greeted with two chests, one of which has an Herb Flask. Leaving will put you back in a room with a bunch of beds.

Return to the main area with all the doors. This time, go through the top left door (not the one with the blood stain in front of it). You'll arrive in a hallway with no sound. You'll get Hans's Machine Gun.

Go through the top right door now. Instead of leaving immediately, continue through the hallway. Continue all the way to the end, past the door. You'll arrive at what looks like an empty wall. Interact with it and a door will appear. Go through it, then talk with Tweedledee and Tweedledum. Exhaust their dialogue, then leave.

Before entering the door we passed, save.

Run past every enemy there is. Do not fight the Brain Surgeons. Run down the left side of the room and you'll reach another door. Go through it and you'll unlock a shortcut. Now, go back and run past all the Nurses and the Brain Surgeon into the door at the middle of the room.

Once inside, use the Scent of a Girl item and save. You should arrive at the fog wall with a book. Summon the NPC to help you, then we'll start our next boss.

Boss



Boss:
Edith the Gray Eagle

Abilities:
Maddening Shout
Fly / Nose Dive

Drops:
39,900 Souls
Edith's Ring
Soul of Steller's Sea Eagle
Max HP:
22000
Max MP:
2000
Attack:
180
Defense:
65
Magic Attack:
6
Magic Defense:
40
Agility:
180

This boss is tough since we've skipped a few sections of the game to get to her. She's weak to Thunder, so pop any Gold Pine Resin you have. She's extremely fast, but Iron Hans is capable of dealing some serious damage to her.

If you're struggling against her speed, I'd suggest farming souls and buying some Yellow Souls from Node. As long as you can get your agility high enough that you can guard against her Nose Dive, you're golden. Eventually she'll start weeping once she's low enough, then you can finish her off. Also, don't worry if Iron Hans dies, as long as he's in the fight we'll get his Fairy Tale.

Interlude

The ring Edith just dropped is incredibly important and allows us to progress in the game. However, we're going to take a break from boss killing and visit several areas to do some things required for the True End first. Raise your SEN above 30, then go talk to Blackwell. If you don't remember where he is, go south from the Lutwidge bonfire into the next area, then go west. Buy one of his transfusions, then warp back to the Crash Chamber.

Rabbit Hole

Once you arrive, go to the middle of the area and you'll be invaded by our first Nightmare Spirit.

Nightmare Spirit:
Executioner Ketch

Abilities:
Excitement
Axe Swing
Spirited Roar

Drops:
3,000 Souls
Butcher Greataxe
Black Soul
Max HP:
4000
Max MP:
50
Attack:
90
Defense:
20
Magic Attack:
6
Magic Defense:
20
Agility:
40

Ketch shouldn't even scratch you at this point. Since we leveled so much to fight Edith, his attacks do basically no damage. It should only take a few hits to finish him off.

After finishing off Ketch, head to the top of the area. There should be a bunch of statues. Talk to the one second from the left. This will warp you to an area with a unique enemy that drops a powerful Sorcery.


Enemy Name:
Phalanx

Abilities:
Phalanx
Spear Thrust

Drops:
1,500 Souls
Ore Shard
Blood Vial
Max HP:
2500
Max MP:
50
Attack:
250
Defense:
300
Magic Attack:
6
Magic Defense:
5
Agility:
80

These enemies have incredibly high physical attack and defense, much stronger than Edith's. Fortunately, they're slow, and Storm Ruler is capable of easily killing all of them.

After getting the Sorcery, warp back to the Crash Chamber, then lower your SEN to less than 0. Once that's done, warp back to the Rabbit Hole. Red Riding Hood will be waiting by the bonfire. Exhaust Red Riding Hood's dialogue, then return to where the statues were at the top of the area. Instead of talking to them, keep going all down the hall and through the room with the bookcases.

Take the elevator.

Smouldering Forest

At this point, you can ignore any enemies not mentioned in this guide except for the ones that look like rocks rolling around. These enemies drop the materials used to upgrade weapons, similar to crystal lizards in the Souls series. Whenever you see them, make sure you kill them. Keep running East and you'll run across the first Madness Spirit.


Madness Spirit:
Tanuki of Mt. Kachi-kachi

Abilities:
Scorching Flames
Body Slam
Ignition

Drops:
55,000 Souls
Max HP:
100000
Max MP:
2000
Attack:
500
Defense:
100
Magic Attack:
500
Magic Defense:
100
Agility:
150

The first thing you'll immediately notice is this guy is multiple times stronger than Edith. His main attack, Scorching Flames, deals massive damage and inflicts you with Burn. His secondary attack, Body Slam, will stun you for multiple turns.

Now, if you're like me, you'd rather just grind this out. So go to the Dream Library if you die, then press Enter a bunch of times on this book. This'll give you a couple of rings that boost soul and item drop rates.


By the time you hit difficulty 9 eyes in the Crash Chamber, you should be getting 50,000 souls per eye you kill. That's 10 colored souls per eye, which will easily allow you to boost your stats high enough to fight Tanuki. The three stats you want to focus on for Tanuki are MDF, ATK, and AGI. It's mostly ATK and AGI that will get you through this fight though.



With Tanuki dead, keep going to the bonfire. Talk with Red Riding Hood and exhaust her dialogue before you go. After you've finished exploring the area, head East into the next zone. You'll see a summon book, don't bother using it. Just go through the fog and keep going East. You'll arrive at another elevator. Ride it.

Billingsgate

The enemies here are all pushovers if you killed Tanuki. There is an enemy here we need to fight multiple times. It looks like this:


He'll run away to the north. Follow him north. You'll have to wind around the buildings a bit before you get to a door on a white building.


He'll run away again. Head west to the bonfire. You'll see two familiar faces there. Talk to Vernai and Red Riding Hood. Once you're finished, head north through the door to the next room. You'll be fighting your next Nightmare Spirit.

Nightmare Spirit:
Christie the Hollow Soldier

Abilities:
Recklessness
Screw

Drops:
17,500 Souls
Hollow Ring
Black Soul
Max HP:
7000
Max MP:
800
Attack:
170
Defense:
55
Magic Attack:
30
Magic Defense:
55
Agility:
205

She poses no threat. I one-shot her.

Return to where the bonfire is, then exit the door to your south. Head west until you find the monkey again. You might run across the upgraded version of the eye enemy. Feel free to ignore it or kill it.

You won't fight the monkey this time. Instead, our second Madness Spirit will kill him. Go forward and fight the crab.

Madness Spirit:
Monkey-Killing Great Crab

Abilities:
Scissor Guillotine
Dive Down
Dislodge
Bubble

Drops:
25,000 Souls
Max HP:
58000
Max MP:
2000
Attack:
280
Defense:
300
Magic Attack:
100
Magic Defense:
50
Agility:
60

Again, if you killed Tanuki, this guy poses no threat because of how slow he is. He hit me a single time before I killed him.

Head back to the bonfire. Go back to where you fought Christie, but this time keep going. Then we'll finally arrive at our next boss area.

The Slaughterhouse

Once you arrive, you'll see a pen with a bunch of people in it. Remember where this is. We'll be coming back here later for an important quest.


Keep going East. Once you hit an intersection, there's an optional Nightmare Spirit to the south. I'm going to kill him, but you can pass him if you want. Since the remaining Nightmare Spirits are as trivial as common enemies, I'm going to only refer to them in passing and what they drop.

If you choose to fight Haig, he drops Buyobuyo, Puyopuyo, and a Black Soul. Nothing worthwhile.

After wandering your way to the east, you'll come across a bridge with another Nightmare Spirit, Hare and Burke. These guys drop the Resurrectionist's Ring which will be pretty valuable later in the game. For now it's worthless.

Heading back and up a staircase, you'll reach another bridge with Fugitive Knight Jim on it. If you go to the west, past him, then keep going left at the intersection down the stairs, you'll reach the next bonfire. Make sure you talk to Red Riding Hood.

Light the bonfire, then go back south and fight the Kidnapper. He's not that threatening, just very tanky. Grab the Babel armor set behind him, then head all the way right to our boss.

Make sure you summon the Dream Spirit before fighting the boss.

Boss


Boss:
Beast-Covered Butcher

Abilities:
Commence Slaughter
Blessing of Pain
Blood Test
Blood Vial

Drops:
35,000 Souls
Beast-Covered Soul
Butcher's Ring
Max HP:
55000
Max MP:
900
Attack:
360
Defense:
75
Magic Attack:
6
Magic Defense:
40
Agility:
130

He's weaker than Tanuki. He didn't get a single turn off when I fought him. If he does, be careful, because he hits incredibly hard and can potentially 1-shot you with a critical hit.

The Butcher's Ring he drops is very important for a boss later on. For now, continue north to the next area.

Carroll River

Once you arrive, keep heading east. Feel free to run past all the Snow Men. Eventually you'll have to go south to cross a bridge, but keep going. You'll come across one of the important requirements for the True End, "memories." Activate it.


Go north and light the bonfire, then talk with Red Riding Hood. After that, go north and down the small hatch behind the trees. There's an herb flask in there, so make sure you grab it.

Afterwards, head west to the staircase and interact with the water. This will summon the next Madness Spirit.


Madness Spirit:
Greedy Dog

Abilities:
Run

Drops:
30,000 Souls
Max HP:
43000
Max MP:
2000
Attack:
450
Defense:
45
Magic Attack:
175
Magic Defense:
70
Agility:
575

Greedy Dog is insanely fast, but that's about it. He also has a very high chance of stunning with his hits, so make sure you either have stun resistance using the Knight's Ring, or have incredibly high AGI to outpace him.

Go back to the bonfire, but this time go east. Make sure you exhaust Vernai's dialogue here.


Summon Patrasche, then head into the boss fight.

Boss 1


Boss:
Beast of Conceit

Abilities:
Berserk

Drops:
65,000 Souls
Soul of Conceit
Max HP:
70000
Max MP:
900
Attack:
450
Defense:
120
Magic Attack:
6
Magic Defense:
75
Agility:
200

He has several abilities here that he follows in a pattern, but the one to watch out for is Berserk. Other than that, this boss is a pushover, much like the Butcher.

After finishing the boss off, immediately go back to Vernai. Give him one of your herb bottles. Exhaust his dialogue, go back to the bonfire, then raise your SEN to above 30. This area has a second boss.

After raising your SEN, go back to where you fought the first boss, then head north to the next wall. Summon Vernai.

Boss 2

After talking with Jabberwock, she'll give you an option. Choose kill to fight the first Nightmare.


Nightmare:
Jabberwock, the Wicked Dragon

Abilities:
Poison Breath
Dragon Shockwave
Dusk of Resentment

Drops:
200,000 Souls
Tainted Black Soul
Ore Slab
Max HP:
200000
Max MP:
9999
Attack:
500
Defense:
200
Magic Attack:
500
Magic Defense:
200
Agility:
300

Jabberwock, despite having high stats, isn't too bad of a fight. She does have a multi-hit ability, but it's nothing to get worried about. Vernai is the most at-risk here, but he can heal himself occasionally.

Humpty Dumpty

There's a very obnoxious part of the game we have to do now, if you lost or spent your souls. Thankfully the Greedy ring makes it easier. We need to go farm 863,446 souls for one of the Fairy Tales. To make it go quicker, go max out the difficulty and farm in the Crash Chamber.

Once you have the souls, make sure your SEN is above 30, then head to the bottom left corner of Carroll River.


Donate all 863,446 souls to Humpty Dumpty. Leave, then go back in and talk to Humpty. Once the kid is born, kill her. You'll get your souls back and a Fairy Tale.

Now that we've cleared Carroll's River, it's time to head north to Oxward Academy. Go north, past the fisherman, and keep going.


Keep going north, and ride the elevator to the academy.

Oxward Academy

Light the bonfire, then lower your SEN to less than 0. Talk to Red Riding Hood by the bonfire.

Equip Edith's ring, then head inside the academy. Once inside the gates you can remove the ring. If you go behind the academy and stare into the telescope, you'll get a neast Easter Egg.

Go inside the academy building, then go to the east. There'll be a hall with several paintings on it. One of them is a secret door. Go through it. Grab the memory. Your SEN must be less than 0 to see it.


If you go up the stairs and to the right with the long row of bookcases, there'll be a student that'll try to ambush you. Killing her will reveal one of the new H-scenes if you interact with her body afterwards. Keep going up the stairs past the body.

You'll fight Vagina Dentata who's not worth mentioning. They're like a half-boss who provides access to the actual boss. You'll get a cutscene where a bookshelf slides over to reveal a passage. Don't go there yet. Instead, keep running left until you come across a statue. Pray at it. Now go through that passage to reach the actual boss. Make sure you grab the summon before fighting.

Boss

Boss:
Dorm Head

Abilities:
Blitz
Steal Magic
Rain of Darkness
Mana Flare

Drops:
35,000 Souls
Soul of the Dorm Leader
Max HP:
65000
Max MP:
1000
Attack:
350
Defense:
80
Magic Attack:
300
Magic Defense:
80
Agility:
160

My stats haven't changed so I didn't bother with a screenshot. You'll notice the Dorm Head is a much weaker version of Tanuki. A balanced set of high attack and magic with low HP. Since we already killed Tanuki, this guy will go down quick. Catherine should keep you healed, so you can focus on easily taking him down.

Go through the door at the top and you'll arrive at the next area.

Endless Tea Party

There's no boss or enemies here. Run straight, light the bonfire, and grab the memory. Do NOT kill any of the three sitting in the chairs.

Once you've grabbed the memory, raise your SEN above 30. Talk to Hatter and max out your pledge with her. You'll know it's maxed when the game says you can't pledge more souls.

Head into the Clock Tower at the top for the next area.

Sickening Clock Tower

This part is one of two...frustrating parts in this game. I strongly suggest you spend your souls prior to going inside. The only advice I can give is the staircase order. From the beginning, the stairs will be to your: Right, then Left, then Right. The last one can be a pain in the ass, so I'd recommend using healing if you get caught by any saws.

After you reach the top, use the summon then fight the boss.

Boss 1

Boss:
Beast of the Bright Star

Abilities:
Heavy Soul Arrow
Soul Arrow
Glitter
Soul Discharge
Soul Light

Drops:
52,000 Souls
Soul of the Bright Star
Max HP:
88000
Max MP:
9000
Attack:
450
Defense:
90
Magic Attack:
400
Magic Defense:
80
Agility:
210

Again, no screenshot because my stats haven't changed. There's a couple of mechanics at play here. The first is Bright Star will shine, hiding his action bar. That's not a big problem, because the one skill we need to watch out for has an icon. When he starts charging, make sure you guard. It deals heavy damage if you don't, and can't be interrupted. Other than that, just beat him down like usual.

Clock Puzzle



Keep going and you'll end up outside the clock tower. Head to the left and through the next door. You'll end up in a room with a ticking clock. Press the painting once, then wait until the clock's ticking changes pitch. Once it does, press the painting again. Wait until it changes again, then press the painting again which will reveal the code.

If you're struggling, the code is "1852." Now head through the door and you should see two summons. You'll want to summon both of them, then head north for the next boss.

Boss 2

Nightmare:
The Mad Bird, Jubjub

Abilities:
Maddening Shout
Heavy Soul Arrow
Mad Bird's Tempest

Drops:
Nothing (see below)
Max HP:
120000
Max MP:
9000
Attack:
350
Defense:
200
Magic Attack:
300
Magic Defense:
200
Agility:
400

Jubjub, despite having high stats, isn't too bad of a fight. Vernai is a huge help here because he can debuff her agility and attack, making her almost entirely trivial. There's a status effect here you want to watch out for, which is Madness. This does massive percentile damage. Thankfully we have a ring with 100% Madness RES. Do NOT use her soul. It can be traded for one of the most powerful weapons in the game.

Once you've killed her, do not pledge with her. Kill her and move on. You'll get the Gear of Madness which is incredibly valuable because it allows us to manipulate our SEN. Killing Jubjub also saves the lives of practically every NPC in this game, because otherwise she would have slaughtered everyone had we taken another route.

Anyway, head back to the bonfire. If you haven't already done so, go to the Dream Library and trade in any of your boss souls with Jack-in-the-Box. The two important ones you'll get come from the Soul of the Headhunting Beast and Jubjub's soul which we just acquired. Consider the Vorpal Sword, which comes from the Headhunting Beast's soul, a key to unlock a hidden boss, rather than a weapon.


After that, we're heading back to an older area.

Lutwidge Town 2

We're heading straight to the boss, so warp to the bonfire, then run south. Once at the intersection with all the gentleman, go west, then south where the tavern is. Keep going south and you should hit a dead end where the only way forward is west again. Just follow the path and you'll arrive at the boss. Make sure you grab the summon.

Boss

Boss:
Beast of Diversion

Abilities:
Skewer
Scratch
Mow Down

Drops:
10,000 Souls
Soul of Diversion
Max HP:
7500
Max MP:
600
Attack:
90
Defense:
40
Magic Attack:
6
Magic Defense:
15
Agility:
35

This guy was supposed to be the second boss in the game, but because we had to save the NPCs by killing Jubjub, we ended up skipping him. As a result, he's FAR underpowered for where we're at. He shouldn't pose any threat.

Keep going across the bridge and we'll arrive at the next area.

Ripon Grand Cathedral

We won't quite get into the cathedral just yet. We need to make a couple of pit stops first.

Liddell Cemetery

Keep going until you reach the bonfire. Talk with the Pumpkin Knight and exhaust his dialogue. He'll give you an Herb Flask.

Once you're done, go into the well just south of the bonfire. There's a Fairy Tale down there after killing some goats. It's technically a Madness Spirit, but it's weaker than normal enemies.


Cathedral

Head north inside of the cathedral, ignoring any enemies. Once inside, run to the right and then go up. Keep going until you reach the bonfire with Blackwell. Talk with her while your SEN is over 30 (remember, use the Gear of Madness if it isn't). Buy another transfusion, then use the Gear to lower your SEN to 0. Red Riding Hood will appear in the corner. Talk to her, then raise your SEN back to 100.

Go far left, past the door, and down the stairs. There's a mimic to your left that'll drop some goodies if you kill it. Run all the way to the back of the room and pull the lever. Blackwell should show up. She's an optional fight and can be skipped.

Enemy Name:
Doctor Blackwell

Abilities:
Bird Claws
Beak
Miasma
Blood Vial

Drops:
37,000 Souls
Dark Stoneplate Ring
Blackwell's Blood Transfusion
Black Soul
Max HP:
75,000
Max MP:
4000
Attack:
490
Defense:
240
Magic Attack:
380
Magic Defense:
110
Agility:
440

I'd recommend using the Hatter for now to protect against Madness, but we'll get better pledges later that'll take her place.

Regardless, Blackwell hits hard and has a multi-hit. I'd recommend using Omnibless twice because Blackwell will debuff your Agility.

If you find yourself needing to return to the Dream Library to grind, talk to Node but do NOT go through the white door. We have the ability to end the game right now, but we're far from finished. If you're struggling, come back later, we'll get a pretty exploitable NPC that'll send our stats through the roof.

Raise your SEN to 100 if it isn't already. Head back to the entrance, but this time go straight ahead through the now-open altar. Exhaust the dialogue with Bill, then max his pledge. Do not choose any orange options or you'll piss off the Snake God and cause some serious issues in the game. The Snake God is a hidden superboss and we'll come back later to fight him.

Red Castle Frissel

Garden of Hearts

Once Bill's pledge is maxed, exit the cathedral and head left to the gate. Show your pass to the gatekeepers, then light the bonfire. Lower your SEN to 0 and talk with Red Riding Hood.

There's some nice items in this maze, but I'm not going to go through them all. Raise your SEN to 100, then you'll want to make your way to the top right corner of the maze.


Go inside and talk to Griffy, then fight the Madness Spirit.

Madness Spirit:
Guard of the Grapevine

Abilities:
Triple Slice
Evil Curse
Immobilize
Thrust

Drops:
9,000 Souls
Max HP:
12000
Max MP:
500
Attack:
150
Defense:
40
Magic Attack:
70
Magic Defense:
40
Agility:
200

This guy technically has three phases, but for brevity's sake, I only included the stats of the final phase. The boss mostly focuses Griffy, but he doesn't hit hard to begin with. You may run into trouble due to his multihit, but that's about it.

The path you'll want to take is behind these two trees. Once through, head north to the top left corner.


Light the bonfire and set your SEN to 0. Talk with Red Riding Hood again. Pretty much everything will be easily killable at this point, so if you want some challenge, I suggest raising the difficulty to around 5 or 6. I've set mine to 5.

Inside the castle, take the right path. You'll see an out-of-place angel with a big tea cup behind it. Interact with it to be taken to the Treasure Room. Kill the mimic and grab everything inside.

Leave the room and keep going right. Head up at the intersection and to the far right room, then kill a Queen's Tart, but do NOT eat it. After that, return to the intersection and go down this time. There's a pretty good sorcery in the chest that guarantees a critical hit.

Croquet Garden

Return to the castle entrance. This time, go up the stairs and to the right. Go through the door to reach the Croquet Garden. Go to the top-right corner of the garden and get the memory.

Now, go back to the bottom of the garden. There's a puzzle that allows us to progress further here. Start at the very bottom goal/hoop, and run under each of them once, starting with the bottom and working your way to the top. Don't skip any, you should only go to the next highest.

Throne Room

Once that's finished a door will appear at the top of the garden. Go through it. You'll arrive in what's basically Sen's Fortress with the swinging axes. The first set aren't bad, but there's a very specific spot you need to stand for the third set. There's a bloodstain that marks it, which you can see in the picture.


If you sprint across from that bloodstain, you'll just barely make it.

Don't go into the boss room just yet. Go south onto the balcony and flip the lever. This'll activate a shortcut in case you die. Make sure you grab the summon, then head inside. I'm going to skip the boss section for this part, because the "boss" is just three regular enemies.

Raise your SEN to 100 and talk with the Queen. Give her the tart, then max her pledge. Exhaust Griffy's dialogue, head back to the bonfire.

Interlude 2

Smouldering Forest

Warp to the Smouldering Forest, then raise your SEN to 100. Go directly east and use both summons. Then it's time to fight the third Nightmare.

Nightmare:
Bandersnatch, the Smoldering Madness

Abilities:
Frumious Wrath

Drops:
80,000 Souls
Tainted Black Soul
Ore Slab
Max HP:
99999
Max MP:
9000
Attack:
870
Defense:
150
Magic Attack:
600
Magic Defense:
150
Agility:
600

As soon as the fight starts, throw a Dung Pie at Bandersnatch. Then use Omnibless x2 to buff everyone. As long as you keep the buffs up, Vernai and Robin Hood can easily duo Bandersnatch. Of course, you attacking will make it go quicker.

Once the fight is over, Bandersnatch will run off. You can safely ignore her now.

Billingsgate

Warp to Billingsgate, we're going to go fight a boss we skipped. From the bonfire, do not take the door just south of it. Go backwards to the east and outside. Continue going south and you'll eventually reach a path to the east.


Continue east and grab the summon, then head into the boss fight.

Boss:
Captain Bellman

Abilities:
Swarm of Darkness
Stormy Sea
Ghostfire
Wine Barrel
Ring Bell
Cannon

Drops:
38,000 Souls
Soul of the Bell
Max HP:
7500
Max MP:
600
Attack:
90
Defense:
40
Magic Attack:
6
Magic Defense:
15
Agility:
35

This guy was supposed to be the second boss in the game, but because we had to save the NPCs by killing Jubjub, we ended up skipping him. As a result, he's FAR underpowered for where we're at. He shouldn't pose any threat.